

Every 30 seconds, all surviving Props make a loud whistle noise that helps Hunters figure out where they are. However, since a Prop could fit into its surroundings, you should be able to find a nice inconspicuous spot to hide.Īs a Prop, you’ll get a short period of time to find your hiding spot before the Hunters are released. Although being a Prop is far better than being one of your inanimate peers, you can be destroyed if a Hunter finds and damages you, and every 30 seconds, you have the uncontrollable urge to whistle. List.Set("PHX.The first thing to know is that the mode is divided between two teams: Props and Hunters.īeing a Prop is as exactly as it sounds: You play as a random object specifically designed to fit into the surroundings of whichever map you’re spawned into. Or, if you want something specific, for example: Using Different Category Name: \\. List.Set("PHX.CustomTaunts", "Epic Custom Taunts", taunts) that exists in category will be skipped. Any existing taunt name (keys) or taunt path (values) = "taunts/ph_enhanced/ext_xp_start.wav", = "vo/streetwar/rubble/ba_tellbreen.wav",

Make sure these team ids are available, File name must follow with ASCII standards. Please note: to make them working, be sure files names MUST lowercased, does not contain spaces or weird symbols/unicode text.Repeat the process for Hunters team: Enter folder "1", Create Category, and paste your files.Enter "my_awesome_taunts" category folder, and paste all your files in there.(e.g: my_awesome_taunts - Note: must lowercased, do not contain space). Create an category folder and give it a name. This is required since PH:X requires category in order to get your taunts visible.

Before adding, we need to make a Category folder. Once you created them, enter folder "2" to add custom taunts for props.

Those are Team IDs for Prop Hunt, where "1" is for Hunters, and "2" is for Props. Enter "taunts_phx" folder, Create two folders called: "1" and "2".Enter "sound" folder, again, create "taunts_phx", if they don't exist (by default they don't so you'll have to create new one).If sound folder don't exist, create a new one. Locate your "garrysmod" in your Garry's Mod game directory (e.g: on: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod), and search for folder: "sound".To make them playable, make sure they're in mono format, following with sample rate of 44100 Hz for WAVs and Bitrate of 128000 bps for MP3s. They're must in WAV, MP3, and OGG format.
