

Who’s the villain? While Boon confirmed that “a number of” classic Mortal Kombat villains would be returning in some way, he wouldn’t spell out who the big bad was.“And then, obviously,” Boon said, “something goes wrong.” The results will be familiar characters who may be in very, very different circumstances. And the canonical ending of 2019’s MK11 made for a perfect springboard, with series mainstay-turned-fire-god Liu Kang in control of the flow of time and effectively resetting the universe. So is MK1 a reboot, a remake? “I think it could be in the category of a reboot.” Boon explained that the team at NetherRealm wanted to include key existing characters but tell a brand-new story. “We have some ridiculous ones that are gonna be coming later,” Boon teased, “like, you know… how do they even remember that character?!” Boon expects that MK1 will include between 15 and 20 Kameo fighters on day one, but more will be on the way. More Kameos are coming, and every retro MK character is on the table for consideration.“This kind of simplified thing, with a button push… that to me felt like the sweet spot.” “We loved it, and a lot of people loved it,” Boon explained, “but it wasn’t a much-played feature.” Enter Kameo fighters, which seemed to solve two different needs. “I think we should do something everybody can share.” Then there was the question of the 2v2 Tag mode, not seen since 2011’s Mortal Kombat. And I kind of pushed back,” Boon explained. Early in MK1’s development, the design team proposed adding unique modifiers to each fighter, such as giving Sonya a drone that could augment her attacks. Kameo fighters were a combination of two ideas.They work best as a combo extender or as a way to build momentum on your opponent - if you’ve played Tekken Tag Tournament, you’ll have a decent idea how Kameo fighters will fit into this mix.

Kameo fighters come with a cooldown, so you can’t spam your opponent with a barrage of incoming attacks. Using a combination of directional inputs and the R1 button, you can command your Kameo partner to bash an airborne enemy, juggle them, zap them from afar, throw them, execute a combo breaker… even perform a fatality. While the visuals look stupendous, and the core fighting feels as tight as ever, the Kameo fighters are easily the star of this show. It’s a reintroduction of the entire IP, with one big, big gameplay twist. And what a long, bloody trip it’s been: Eleven mainline games over six console generations and somewhere between 75 and 80+ characters, depending on how and where you want to count them.Īnd now Mortal Kombat 1, which is looking to open the floodgates on that rich, gory history while serving as a chapter-one reset. The Mortal Kombat series recently hit the big 3-0.
